Niko Partners in collaboration with Gamescom highlighted the main Asian gaming numbers; AppMagic prepared the top games of August by revenue & downloads. And Space Ape Games told the world about Beatstar’s success.
- Niko Partners & Gamescom Asia: Main numbers of the Asian market in 2022
- AppMagic: Top Mobile Games by Revenue and Downloads in August 2022
- Beatstar earned $73M in the first year
Subscribe to the GameDev Reports newsletter to receive gaming market updates every day.
Niko Partners & Gamescom Asia: Main numbers of the Asian market in 2022
- Asian market size by the end of 2022 will be $82B (55% of the overall). There are 1.47B gamers in the region.
- The six largest countries of Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam) are responsible for 6% of Asian gaming revenue & 19% of Asian gamers.
- Those countries’ revenue in 2022 will reach $5B with 270M gamers in them. It’s important to mention, that from 2020 to 2025 the region will show a CAGR of 8.6% which will make it one of the fastest growing in the world.
- There are more than 200M E-Sports watchers in Southeast Asia.
- About 40% of Southeast Asian gamers are female. In some countries (Singapore, Indonesia), female gamers’ audience is similar to the males’.
AppMagic: Top Mobile Games by Revenue and Downloads in August 2022
- Honor of Kings is still earning more than everyone – $168.5M.
- Candy Crush Saga with $56.7M revenue became the leader on Android. Additional $47.8M the game earned from App Store.
- The Chinese version of Diablo Immortal earned $66.1M in August.
- Stumble Guys, Fall Guys: Ultimate Knockout copycat bought by Scopely yesterday, continues to lead the download charts. The game was downloaded 39.6M times in August.
- Subway Surfers is second with 35.5M downloads.
- Survivor!.io, a new game from Archero developers, is showing great numbers. Its global version has been downloaded on iOS 5.9M times; Chinese – 2.87M times.
Beatstar earned $73M in the first year
- The game from Space Ape was downloaded 38M times.
- Developers paid music labels $16M in the year for the right to use their artists’ songs.