
- The decline to 2021 is 5.6%. However, analysts are highlighting that the revenue in 2022 is 17% higher than in pre-pandemic 2019.
Games
- Revenue from software sales increased by 0.44% to £4.57B.
- Mobile grew by 11% to £1.43B, and digital sales on PC are showing positive dynamics (+2.2% to £660M). Digital sales on consoles are feeling not so great (-4.7% to £1.98B), retail sales are struggling (-4.3% to £489M), and the pre-owned games market is narrowing (-37% to £21.3M).
- 16% of the UK software market revenue is generated by games created in the UK.
Hardware

- Hardware sales in the UK declined by 19% to £2.16B.
- Consoles (-27% to £832M) and accessories (-15% to £396M) have experienced the largest decline.
- PC hardware sales dipped by 14% to £760M. Best yet negative results showed VR devices (-6.6% to £171M).
Game culture

- Revenue from gaming culture items – films, toys, books – increased by 27% to £316M.
- Toys and merchandise sales increased by 7.7% to £196M. Books and magazines also increased by 17% to £13.9M.
- Films revenue in the UK in 2022 was £54.8M. Different events brought another £4.35M.
- The only declining segment of this category was streaming. Revenue declined by 4.8% to £47.4. It’s explained through the fact that more people moved from virtual experiences to real ones.
