
- 1,009 game studios were working in Brazil at the end of 2022. In 2018 there were only 375.

- In 2021 gaming studios from Brazil released 643 games.
- 38% of developers are focusing on mobile titles; 20% on PC; 17% on Consoles; 13% on Web games; 9% on VR/AR; 2% – on other platforms. Less than 1% are working on games for social platforms.

- More than 12 thousand people are estimated to work in Brazil at the end of 2022. 68.7% were male; 29.8% – female; and 1.5% were non-binary persons.

- Unity is by far the most popular engine in Brazil with a 83% penetration. Unreal Engine (23%) is second.

- Only 5% of Brazilian studios are earning more than $1M per year. 39% are getting less than $16k annually.

- Half of gaming companies are living on personal funding and F&F. 28% does not have even private funding sources.
Main problems of Brazilian developers
- Access to the funding.
- Talent attraction & retention. More successful companies (especially from the US and Canada) are offering better conditions to workers.
- Increased competition.
- Taxes and bureaucracy. In particular, there is a double taxation problem in Brazil when a company is launching a title on international platforms. There is also a problem with hardware taxes needed for development.